The essences that I would like to take from this valley are the light feel of the air (due to the continuous steam flows), the winding river and the green-ness of the grass on a rocky terrain.
Completed valley inspired by Geyser Valley |
The shape of the terrain, as well as my vegetation and rocks I am satisfied with. The valley should be steep, but not mountainous, and the river should look quite gentle but still be inset among high and low hills.
The particle effects took a while to adjust with their life spans and sizes, however I got there in the end. To avoid having to add many geyser effects and crashing CE3, I amplified the fog density for the entire day to create a smokey effect.
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