Saturday 30 June 2012

EXP3: Final images

T2 Manager's table (and chairs)

Model from south side

Entrance to the T2 side of the bridge

Custom stairs

Stairs and feature walls for Facebook

View of bridge from East Side from inside the Facebook lift

EXP3: The Table

 The design of my table is for 'ideas coming together' just as the table parts come together as in a puzzle. There are two 'leaves' at which people can sit facing each other, however they overlap partly in an area which is a union of the two companies.
At the same time, there are two longer 'leaves' for more private consultation, and the four sections also allow for a separation of groups within the two companies. 


Table upon approach.

Transition

Completed Table

EXP3: Final links

CryEngine File: http://www.mediafire.com/?25y1xiyk6r3fymj

Sketchup Warehouse File: http://sketchup.google.com/3dwarehouse/details?mid=66da270ab5923c2aac73565d676c074a

Friday 29 June 2012

EXP3: FB Lift

Again, with Facebook I decided to have a minor and major lift. I created a many tiered building to create privacy and distinction within the various groups within Facebook, however each level is a simple plane in order to retain the a sense of being public, united and connected to other parts of the company (for my power concept is that to have power you must listen to the public, before being able to dictate it).

FB minor lift leading to the second level

The shape of the lift is a swirl, to represent that even though you are on your own path, you are part of a greater shape. This lift is but a simple verticle moving entity, and did not take me long to create a flow chart for except for aligning the height correctly.

FB major lift before engaging.
(Note: the level in the back is designed to be a main office, similar to the T2 Plateau)

FB major lift after activation and before moving

The main lift for Facebook is more public, and I made it round and red to stand out from its surroundings, for variety. The dome's physical properties are altered so that when you stand on the red circle, the dome will rise up around/through you, however the surface is solid when pushed to get in/out. This lift takes a path past the other spaces in the building to continue that everything is connected (as opposed to the T2 lift which takes you straight to your destination).

View 1 from lift

View 2 from lift

Thursday 28 June 2012

EXP3: T2 Lift


My building for T2 was based around bright 'game like' materials and shapes, inspired by tron and sci-fi, but also revolving around the idea of openness.
Minor T2 lift making its way to the plateau

View of the T2 quarters, with the lift almost at the plateau
I created a small lift that would go to a plateau sitting on the hill near a geyser. (As a sidenote, the geysers remind me of the horror game Bioshock, by T2). The client would run to the end of the undercover path, step on the round base, and glass/perspex 'spikes' would rise from beneath the edges to form a barricade (for safety). These will then retract once the lift has landed on the plateau.

View from minor lift to main T2 lift 
7 of the 17 arms rotate to close the lift around you

View 1 from lift

View 2 from lift
The main lift was inspired by levels, and the old-school puzzle games. The diamond shape represents something valuable, as I imagine this lift to be a personal transport for an important person within T2 travelling down to the board table.

I had many issues getting this lift right, from having to construct a flow chart containing 5 components (one for each two sets of 'arms'), to having them rotate about a central axis, and calculating the exact direction vector for the lift to move.
My character was also being flung off by a glich in the movement of the lift, however I solved this by (painfully) adding glass retaining between each arm.

Overall, I am very pleased with my lift design, and how I have gotten it to move. I only wish I had a video to further show its details.

Sunday 27 May 2012

EXP3: 36 Custom Textures


I tried to explore both literal and conceptual ideas of movement. Conceptually, I explored elements such as the speed of the movement, the occurance of the movement in real life (eg, the 'tumbledryer' and the erratic butterfly pattern) and extended the simple drawings to more complex ones.
I did find it hard to be very diverse in my three personal words, and to have a variety within each word (eg, not having the same type of scalar transition just in different shapes.)

Thursday 24 May 2012

EXP3: 18 Two Point Perspectives

As expected, the two point perspectives were slightly difficult at first to understand, and then the changing angles from the top and bottom views also took some time to draw correctly.

With the two point perspectives I noticed my drawings and combinations were more focused on thinner spaces, that combined together into walls and more enclosed spaces.

First Set

Second Set

Third Set

Fourth Set

Fifth Set

Final Set

The power words this time were harder to choose, perhaps because the combinations were more complex or that they were more relate-able to spaces.
However, these combinations are much more interesting in my opinion, to the single point perspectives.


Monday 14 May 2012

EXP3: Power MashUp

Facebook: CNN, UK, Date Accessed: 14/05/2012
http://edition.cnn.com/2012/06/26/tech/social-media/facebook-uproar/

TakeTwo Interactive: New York Times, USA, Date Accessed: 14/05/2012
http://www.nytimes.com/2008/06/06/technology/06game.html?ref=taketwointeractivesoftwareinc

CocaCola: the guardian, UK, Date Accessed: 14/05/2012
http://www.guardian.co.uk/lifeandstyle/wordofmouth/2012/jun/26/coca-cola-still-the-real-thing?newsfeed=true



To have power isn’t to simply be the most valuable or have a near monopoly in your sphere. It is to be more than bubbles underneath the currents of modern life, integrating into society through individual decisions and gaining loyalty. If you becoming a masterclass in the power of marketing, listening to the public and connecting with them, you are sure to gain extraordinary performance and then have the ability to dictate the terms of your influence.



Public influence, and being open to society, will be the undercurrents of my power ideal. My two chosen clients, Facebook and T2 are both prominent in their technological fields, however their success relies heavily on public opinion and as such they need to have a close relationship with their consumers and make strong connections with them.

Sunday 13 May 2012

EXP3: 18 single point perspectives

The task of combining three H's together in various ways while drawing them into a single point perspective seemed simple enough. I was a little daunted needing to draw two other angles as it wasn't as easy to calculate was was behind what as it was with the isometric drawings of the previous experiment.
It was quite challenging drawing the views from above and below because the drawings wouldn't fit onto the half-page and I would have to adjust the vanishing point to accommodate for this.

As I progressed with this first task, I aimed to make each combination more interesting and challenging, as well as playing with how they touch/intersect each other and furthermore how they can integrate together into a unified shape.
I would like to think that my combinations became more calculated.

First Set
Second Set
Third Set
Fourth Set
Fifth Set
Final Set

The power words I gathered from two tutors (Andrea and Jacky) as well as from my own inspirations. When allocating words I took into account the scale change due to the distance from the vanishing points, the ratio of each part to others, the extent of contact between the H's (or shapes that they created), and the directionality of the members (eg. outstretching or all contained).

Friday 11 May 2012

EXP3: Valley

My native country, where I was born, is Russia. Whenever I think about it, although I don't have any personal recollections of the scenery, I imagine pines, wild flowers, long grass or of course snowy forests. Russia isn't a particularly valley-filled country, except for the Kamchatka Mountains region. And it is here that you will find my Valley of Geysers:


The essences that I would like to take from this valley are the light feel of the air (due to the continuous steam flows), the winding river and the green-ness of the grass on a rocky terrain.

Completed valley inspired by Geyser Valley


The shape of the terrain, as well as my vegetation and rocks I am satisfied with. The valley should be steep, but not mountainous, and the river should look quite gentle but still be inset among high and low hills.
The particle effects took a while to adjust with their life spans and sizes, however I got there in the end. To avoid having to add many geyser effects and crashing CE3, I amplified the fog density for the entire day to create a smokey effect.




Sunday 6 May 2012

EXP2 Links

3D Warehouse link:
http://sketchup.google.com/3dwarehouse/details?mid=c333dab96a69c050f5f73c9ce6348bb7&prevstart=0

CryEngine3 Monument Level:
http://www.mediafire.com/?b6hnci8u27r1uy3

EXP2 Final Model

From the initial monument and with my electroliquid aggregation quote in mind, I developed the model into a piece of architecture that can develop spaces as the natural environment encompassing it develops.

View from down the river
A 'horizontal lift' powered partly by the river current transports students to the site from an alcove further up the river with road access (seen in the third image). The tracks semi-float on the river, and may possibly also mould. The 'lift' platform extends out to the ground.

'Living' Space
 Parts of the architecture itself, such as these ivy circles and the trees within the wooden path shape, will grow and alter the shape. This sprouts from my electroliquid aggregation concept of living architecture with growing spaces of both nature and the architecture.

Site overview


Sheltered space 
Play of shadows from the trees and lines of my 'light' material above

Overview 2
The final image is a view of the 'Space Between', the lower rectangle with circular insets. This space is a combination of natural and artificial elements, and is clad with my medium texture which I elaborated on in my previous post. 




Saturday 5 May 2012

EXP2 Wk3 36 Custom Textures

Creating our own transition of textures from light to dark proved to be a little more difficult that I initially anticipated. I found that I had an idea of either the light or dark ends, but with 4 transitions between the two I had to really thing about how it would develop, and through a 'zooming in' effect, multiplying effect or some other one relevant to the pattern.

Textures 1 & 2

Textures 3 & 4

Textures 5 & 6

As I worked on my textures, I tried to avoid in my later textures my tendency to stick to geometric shapes only. My most experimental was Texture 3, where I explored a familiar shape being distorted/viewed differently when repeated. 
To place into my model I chose the following three Light, Medium and Dark textures, respectively:

Light, Medium and Dark textures used in my monument

The light texture reminded me of rays of light, and the effect that it can have on the look and feel of a building at different angles. Seeing as I want my monument to mould and reflect it's surroundings, the lines could create an interesting effect with shadows and rays of light.
The medium texture I intend to use on the horizontal joining platform which will be a symbol of the platform and junction between architecture and nature. The texture itself shows a union of different lines that can be seen to form various shapes- so too can nature and architecture unite in different shapes.
The dark texture I have used on the central column. As it symbolises the strength of a tree trunk, I chose this texture due to its circular pattern mimicking the age rings of a tree.

Monument with applied custom textures


Thursday 3 May 2012

EXP2 Wk2 CE3 & Electroliquid Aggregation

My final 'monument' will be developed from the first combination.

F. Otto 'Space Efficient' &
E. Diller 'Manipulation of Natural Elements'
First phase in Sketchup















When considered, nature itself is very space efficient- using its surroundings to the most potential in seemingly sparse environments. For an example of this, see my 'Pre-Class Task' for ARCH1101 in which I provide a photograph of such a circumstance. At the same time, the environment plays a very large role in shaping architecture. One could say they are intertwined, and thus space efficiency has close ties to moulding with natural elements.
Once placed into an environment, and following more development into details this monument should reflect and interact with its surroundings fluidly.



The environment I have created is very linear and one can wonder as to whether an environment can be suited to architecture or the other way around. I find a particular magic about rivers in ravines- their persistence that has carved a path through colossal rocks, as well as the vegetation that still manages to grow and maintain their ancient presence.
The three vertical green elements are ivy covered, with metalic cross-beams. The rest of the structure is concrete, possibly of a low grade finish for a less artificial look. The inside of the blue room is lighter, as I'd imagine this is where some people could meet to discuss ideas and the light colour is inspired by the typical 'lightbulb idea'.

Electroliquid Aggregation: Living Architecture


Space Efficient: Frei Otto's architecture worked a lot on efficiency of space and materials through minimal path systems. This does not mean putting the most into a space- it is more getting the most out of a space. As a result, his works are all very calculated, yet still very dynamic and appealing.

Manipulation of Natural Elements: Manipulation is to skilfully edit or control something, which can be seen in The High Line Park where she effectively lifts the natural environment above a pedestrian area. Her architecture, though no always, does take into consideration and integration trees and greenery, through openness and perhaps even appreciation of what already exists. 

Both Space Efficiency and Manipulation of Natural Elements can be seen as our attempts at working within an environment. Usually considered oppositions, space efficiency suggests that one must compromise to work within but not as a part of its surroundings, and Diller's concept takes a step further by using its environment. In this sense, the electroliquid aggregation is the junction of human-made and natural- of something that is controlled, linear or ordered and something of randomness, flow and 'disorder'. Both inhabit a space and use it, and as such they shouldn't clash.

My electroliquid aggregation with this model is of Living Architecture. It grows around, within, and with its surroundings. Architecture creates shifting spaces as nature does, through extensions and demolitions, and with technology as well. Seasons can greatly impact what occurs with architecture too- for example if there is a vine covered wall, or a deciduous tree nearby. Architecture breathes and ages with time just as nature does, and accommodates for changes in the space around it, thus efficiently using the space while being moulded and united with nature.